Cameo/Judgement (JoJo's Bizarre Adventure: PSX) WinMugen Only 
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Version 1.5:

Who is this?
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The stand user that got pissed on. >:

This character is made playable now.  I made a few changes due to 
the fact that he was a CPU only character.  
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Released
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4/22/06
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Sherry and Avdol are out even when intro is skipped
Cut-in Portrait updated
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4/20/06
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Player Push Added
Revised Teleport
JoJo style superbg -Thanks Orochi Herman!
Super Portrait - by yours truly
Fixed Heavenly Treasures hyper

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4/06/06
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Heavenly Treasures 
Winpose
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4/05/06
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Added playerpush value = 0 to Charge Special
Added a ton of sounds
Fierce Punch lunges further (more comboable)
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4/04/06
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Ditch Made throwable
Negative Edge
More Changestate alive = 0
KO for teamside = 1 & 2
Fixed multiple KO explods
Increased delay time to call out helpers
Ditch (push any two attack buttons)
Chain Combos
"Two in ones"
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4/01/06
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Added a few more sounds
Added Judgement's Death Portrait
Added Judgement's Death
Helpers can now be destroyed from attacks
fixed jump bite backflip
Added missing anim to jump bite
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3/31/06
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Changed QCF Special to QCB + attack
Made QCF Special the 3 punch combo
Added block damage
Added new Fierce Punch
Added more anim for Sherry destroyed state.
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3/30/06-2
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Fixed parent dist throw trigger.
More anim for Sherry and Avdol destroyed state.
Avdol Made throwable
Teleport (F,D,F + 2 Punch or B,D,B + 2 Punch)

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3/30/06
Sister throw special.(push "a" near Sherry)
Avdol Fall State
Sherry destroyed state started (it's hard to rip sprites for this)
Avdol destroyed state started
Fixed Sherry jump bite hit state.  
Made what was previously "a" into command "qcf + attack"
QCF_x = low height "will hit Iggy."
QCF_y = pos y = 0 height.
QCF_Z = wherever Judgement is from height.
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3/29/06
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Added 1 missing stance sprite
Added 1 missing Sherry punch sprite
Added 1 missing Sherry jump bite sprite
Added 1 missing block/wish anim sprite
fixed roundstate triggers
fixed winpose helper movement

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3/28/06
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Avdol Kick
Avdol Punch
Avdol Jump
Avdol Jump Kick
Sherry Jump Bite gethit
Avdol Gethit
More sounds
HAIL2U taunt -Thnx Shin Dio
2 more palettes
A better Intro

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3/27/06
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Sherry Jump Bite
Wish Anim
Avdol Started

3/26/06
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Sherry Gethits
More Cameo Required sprites
Lots of fixes
Sherry Bite
2 more palettes

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3/24/06
Sounds
Intro 
Sherry Started
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3/23/06
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Gethits -new properties
new special (push button a)
tweaked button "z" combo a little
fixed stand
more clsns
2 palettes

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3/21/06:
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Flight mode -Thanks to Kuzu-Bei
Basic Attacks
Blocking
Started

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What's left?
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Controllable alternative CNS
throw
Fix Clsns

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Movelist
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BASICS: 
.......
Ditch = 		any two attack buttons
Taunt = 		start
Throw Clay Dolls = 	Push "a" near either Avdol or Sherry

Jab =    		x
Strong = 		y
Fierce = 		z
Call Sherry = 		b
Call Avdol = 		c	

SPECIALS:
......... 
Punch Chain = 		QCF + attack
Charge Attack = 	QCB + attack (has three heights)
Teleport = 		DP or B, D, DB + two attack buttons 

HYPERS: 
.......
Heavenly Treasures =  	QCF + two attack buttons (needs one power stock)

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Thanks to:
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Elecbyte
The DreamSlayer for webspace
Hirohiko Araki for making JoJo's Bizarre Adventure
Capcom
Ragnorok for MEE
Kitsune Sniper for the templates
Ses for MCM
AnimGet
Jasc Paint Shop Pro
Kuzu-Bei for Flight Code
Orochi Herman for JoJo's Bizarre Adventure sounds, Superbgfx/code
Shin Dio for Big Portrait, Hail2u gfx, bugtesting and ideas
Warusaki3 for code tips and Judgement cut-in portrait 
Kung Fu Man for bugtesting, code tips, and ideas
P.O.T.S. for code tips